Épée is the heaviest and most straightforward of the three weapons in terms of rules — but the most complex tactically. Without the priority convention of foil or sabre, épéeists must balance aggression with extreme caution, since any exposed body part can be hit.
The entire body — head, torso, arms, hands, legs and feet. Épée is the only fencing weapon with no off-target zones.
Points are scored only with the tip. The electric scoring system requires at least 750 grams of pressure — more than foil. If both fencers land within 1/25th of a second, both score a point.
There is no right of way in épée. Whoever lands first scores. If both land within 40 milliseconds of each other, it is a double touch and both fencers earn a point.
Maximum 770 grams. Blade up to 90 cm, total length up to 110 cm.
Épée is often described as the most realistic simulation of a classical duel. With the entire body as a target and no priority rules, bouts reward patience, distance management and the ability to counter-attack under pressure.
Épée evolved from 19th-century duelling practice, where the first hit was decisive. It was added to the modern Olympic programme in 1900 and remains one of the most strategically demanding events in the sport.
Épée is the heaviest and most straightforward of the three weapons in terms of rules — but the most complex tactically. Without the priority convention of foil or sabre, épéeists must balance aggression with extreme caution, since any exposed body part can be hit.
The entire body — head, torso, arms, hands, legs and feet. Épée is the only fencing weapon with no off-target zones.
Points are scored only with the tip. The electric scoring system requires at least 750 grams of pressure — more than foil. If both fencers land within 1/25th of a second, both score a point.
There is no right of way in épée. Whoever lands first scores. If both land within 40 milliseconds of each other, it is a double touch and both fencers earn a point.
Maximum 770 grams. Blade up to 90 cm, total length up to 110 cm.